Units (Grade Option) 1.5; Class Hours: 24-27 lecture/16-18 by arrangement lab hours/semester; Recommended: Eligibility for READ 836 and ENGL 836; or ENGL 847 or ESL 400; Prerequisite(s): None.

Description: Video game art-specific production techniques, asset delivery, and workflow. Texture, bump, specular, and alpha maps to create the illusion of complexity in models. Focus on low polygon modeling techniques, tiling, photorealistic textures, and character animation loops. Basic Mel scripting, workflow and asset delivery methods to increase productivity and efficiency when generating game graphics. Prior experience with digital imaging and 3D software is recommended. Transfer: CSU.